Ck3 change temple to castle. A few of my tribes then went on to become castles but someone didnt. Ck3 change temple to castle

 
 A few of my tribes then went on to become castles but someone didntCk3 change temple to castle  basically if you load it it says not compatible with current version of game and then when you continue with it everybody in you court is nude lols and the barbershop not working well

It actually tells in the tooltip that upgrading to castle will give you a city and a temple if there aren't any in the county and there is space for them in the empty slots. FreyaOystea • 1 yr. The income from this building is really good, but the best part about it is the. • 1 yr. If you had a city and a castle in the county, the first city has become the main barony of the county. If you can't do that, give away the least lucrative counties. Although temples are somewhere in between cities and castles when it comes to Levy and Gold increase, the fact that the higher the Court Chaplin’s opinion of you is and the more Temples he controls the more you can get in Taxes and Levies. [level name]Transferring a count can please a duke. #2. ' The significance of (1) (tax rate) is pretty huge. building_requirement_castle_city_church = { LEVEL = 01 } } can_construct_showing_failures_only = { building_requirement_tribal = no } levy = 100 #. this land i took has 2 holdings one is a barony and that seems to be fine and dandy. Farmlands, the most bountiful terrain type, are in red. so example: you own a castle in 5 provinces, in those 5 provinces you have 2 temples and 2 cities each paying you taxes. It should add to your 5/7 (or whatever you got) at the top right) Yes!. This is a must have mod: "Convert Holdings Continued" - It allows you to change city/temple holdings to your own castles so you can optimize your duchy instead of having a vital farmland/floodplain baronies in the hands AI. If B, you have to make a stone hillfort in your capital and then adopt feudalism and your primary holding will automatically upgrade to a castle. Please expand this page. Sacz starts as a five-holding county with only one barony, the temple, built. Ivan Kyoshiro Feb 18, 2015 @ 9:42pm. So the real choice now is: also I think granting a country with castle capital to a republic baron should make him a feudal ruler, currently he remain a republic ruler even his primary title is a castle holding. By default, each county's capital will be the castle, but since you now also own the temple directly, you can move that county's capital to the temple Convert back to a theocratic faith; you will still own the temple holding (which is now the capital of the county), but it won't give you any taxes/leviesCK3 wants you to control two duchies, as a king or above, and all of the county in those duchies*. Everything which gives development and money is worth investing in, regardless where it is. Grand Temple 100px: All others. Gives +Hostile scheme success chance. City vs Castle Keepers. Depending on the character, the capital can be either a castle, city, or church/temple/mosque. This is standard across the map and across holding types (shrine, city, castle). You need to ensure your army is larger than the castle's garrison, but I doubt that's the problem here from your description. In CK3 there's a mod that allows you to convert holdings. Put several armies down at a time when you loot. If you are over your limit and you’re deciding between giving away temples and giving away whole counties, I’d usually pick the temples. 1 = { b_oranienburg = castle } I don't usually make mods to the game so I don't know exactly how these work, but it seems that Berlin is the name of a city, but the game does not start with that city. If there isn't a castle holding in the county, and the Prince Bishopric is a duchy level title, you might be able to just destroy the title. especially if they are holy sites or got special mines. I removed this and it did add the building on taking the decision, so if you want to fix it that works. With a city, though, you can get a sizeable boost to development per month. 3. (When your in the build ques actually click on where it says "1 Temple") Last edited by Horemvore ; Oct 1, 2020 @ 6:45am. The first value in the brackets for a holding is19K subscribers in the ck3 community. 8. Farmlands, the most bountiful terrain type, are in red. Constructing a feudal/clan holding (Castle/City/Temple) requires 400 gold. Saves, monthly and yearly ticks are also stable, which is even better. add_tenet doesn’t work. If you own only 4 barony counties the two temples basically double your gold an triple your levies, so the castle in a new county give a much larger bonus than a second castle that gives only a net benefit of 50% gold for that barony over. Usually the castle buildings are better as they add to buffs that can get. 2 Monthly Prestige scaling with Castle Holding level +0. Building a castle town 1 gave +2 gold per year at a cost of 100 gold. The ones such as Tax +1. The reason is extremely simple. I am already Fuedal. Kinpire Jul 7, 2015 @ 4:53pm. How do you convert the holdings? There are three minor decisions for each holding type. Your castle always burns 10 stress, safe ourdoors usually burn 20 but can ding you for 20, and harsh outdoors can burn up to 40 but will usually ding you for 20 without some practice. Thread starter GuardianGI; Start date Sep 12, 2020; Jump to latest Follow Reply Menu We have updated our. Northern Graphics Extended. You have to make the castle holding the county seatto whatever. Temple holdings give you 50%/100% tax/levies at 100 opinion, but they're limited to 3 building. What can I do to add more aesthetics? Showing 1 - 4 of 4 comments. So they can be stronger than cities if your ruler is well liked by his vassals, though cities will usually still give more income. castle) building is based on terrain and not holding type. A temple gets you more piety. Short summary of your issue Can't replace buildings in city/temple holdings Game Version 1. Guilds. A few of my tribes then went on to become castles but someone didnt. However, it has one extra building slot, which should able to make more gold in the long run, right? So, what makes temples a better choice? Here’s a post from a week ago. U can change "city_02" to "castle_02" and it will change to castle holding. Call it "rebuild", call it "destroy and build a castle" in-game but it is all but unreasonable. Temples = control growth. The proper way to found orders is to create a situation where you temporarily own a county with a city - or better, castle - outside of your own domain. These are present in each province, or county, and you can build new ones. A Mayor who holds a city gives you 20% of gold and 10% of levies. It is around level 3-4 of 8 I think, might be nine. For a coastal city, this. #9. after having built a new temple appoint one). 5x as much money as a city AND about 3x as many levies as a castle. Example: You are a duke with one county within your domain. In CK2 you would find a big county with lots of holdings and build castles only. For the castle wall buildings, you get these numbers: Level 1, cost 50, income 0. Now your temples are held directly by you. U can't build other types of baronies before u build temple. Pretty sure it's the architecture part of the culture's aesthetics. So yes, in general you can expect the county holder to get about 20% of the city's money and 50% of the temple's money (for temporal clergy). and a T3 Castle = 1 GPM and 475 Levy. ; About CK3 Wiki; Mobile viewYou can press the parse button to make sure it's working okay first, it will have a yellow exclamation you can point to that will tell you "Makes Vaticano a Castle Holding". 2; Reactions: Reply. The CK3 Convert Holdings mod introduces three new decisions that your ruler can use to change the type of holdings in counties they personally control. Originally posted by garthurbrown: Hybridize. In my opinion ideal formula is 1. A location that's ideal for a castle might not make a very good bishopric and so on. 1. Horemvore Oct 1, 2020 @ 6:45am. 2. A major will always pay 20% of their income as taxes, the realm priest will pay 0-50% depending on their opinion of you. 0 unless otherwise noted. Catholic and Orthodox rulers (as well as any monogamous. However, afaik the building slots will not change, and there is no way to move those slots to the Castle holding. Okay well that's that playthroug then. Then when you reform your gov't that tribe will change over. So they can be stronger than cities if your ruler is well liked by his vassals, though cities will usually still give more income. After that reintegrate two other duchies back to historical kingdom title. indirectly controlled churches are better than cities. - Ignore non-castle provinces when giving extra score to province targets near the war goal area. Advertisement Coins. This. Most characters cannot hold a city within their direct demesne without suffering. Lay Clergy Enables the Court Chaplain council position; 600 if Theocratic; 200 if Lay Clergy; NoneThe following chains are the “Special buildings” chains. 0. So the real choice now is:There are some country's with city/temple holdings as capital, the ruler with their primary title as these country become republic and theoretical ruler, however they can still hold castles. Upgrading a feudal/clan holding to level 2 requires 550 gold. Benefits. Now, for the second part there's a distinction between temple holdings and castle/city holdings. So Ive had control of the 5 counties (with 4 cities and one castle not controlled by me) in my home dutchy since almost the beginning of the game, and put the buildings that I wanted in the cities and figured that the mayors of the cities would upgrade them (temples make sense because there's like 20 of them that one dude controls so he definitely can't upgrade. They pay lower taxes than cities and temples, but provide better levies, both in quality and quantity. I Googled it and the functionality to replace buildings or holding types is not a thing. Requires clan Assamite. Change <type="city_holding"> to <type="castle_holding"> and <type="city_01"> to <type="castle_01">or if you want to change it to a temple it would be <type="church_holding"> and <type="temple_01">. Click on the castle holding you want to move your capital to and, in the bottom section (the picture of the castle) there should be some buttons next to the holding name. Example: You are a duke with one county within your domain. Just do the same to change anything else. Llyagushen Oct 14, 2016 @ 10:18am. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. I have found a "solution" to this bug. Thanks man. Change succession to Tanistry. Go to ck3 r/ck3 • by. You want to end up reforming your government either way, but if you build a tribal holding in the county (100 or so Prestige, IIRC) it should make it the county capital and then you can give away the castle to a baron. Everything which gives development and money is worth investing in, regardless where it is. If the county holder is your direct vassal at normal feudal obligations, that means you'd get 2% of the city's earnings and 12. Upgrading a feudal/clan holding to level 3 requires 700 gold. So really, nothing changes from before. 0. You can change the primary holding type by granting the county title to a baron/mayor/bishop character in that county. Choosing a. Military buildings can be constructed in all castle, city and temple holdings as long as the barony has the required terrain. Innsbruck is a castle-holding, it is the county capital and possible duchy capital. •. That temple has the same tax of 1 gold and levy of. 2) You can't access buildings of a different holding type, as you lack the proper "main" building (eg. With castle keepers I get Renown and Prestige bonuses plus a bonus when defending a castle. Reply Pitiful. 01 Monthly Renown per Castle Holding +0. Level 5, cost 400, income 3. Upgrading a feudal/clan holding to level 3 requires 700 gold. Either through war or revoking vassal titles. And it is even worse if You have only two baronies and You must switch their places for some reason. So basically you get half of the half what a church makes, that's 25% tax and 100% levies. So really, nothing changes from before. 0 unless otherwise noted. The Frodbrokna was one such sign of the coming of a new age of troubles to them, and their temples have quickly turned the Taminiai into warriors once more. So it depends on what obligations do you have towards your vassals. 5 Monthly Prestige if Architect +10% Castle Holdings Construction Time +20% Castle Holdings Construction Cost; AI characters are more likely to construct. 3 System - bug is non-system related Platform - Steam Mods - none Severity - Major, all Tribal Holdings useless Description - According to the wiki: 'If a Feudal or Clan ruler owns a Tribe it will gain no taxes or levies from but will have the option to turn it into a Castle at the cost of 500 Gold. 61 comments. This mod adds genes which were previously hidden to the Ruler Designer. In other words, you spend a lot of resources and get a. There isn't a console command, but there is an effect command to do so, so you would need to wrap it in an effect block. 1 castle, 1 temple, all the rest cities. Faster County Development More Gold. . 2022_04_05_3. to change index in my mod you should edit my mod's file commoncharacter_interaction_categoriespcm_character_interaction_categories. 8. 1. There's not that much difference between a town that grew from a bishopric, from a castle or from a tradepost, mine, ford, bridge, estuary or so on. Castles are the best building, they allow you to directly hold the holding and they let you have all the revenue,they are the best for tall gameplays. Can't miss it. This page was last edited on 13 October 2021, at 22:46. you can have the city raided, which gives it a 5% chance of being razed. Easiest is to find a theoceatic county with a temple capital, or you can make one if you revoke/conquer from some temporal guy and without unpausing, move the county capital or just give the temporary baron holding your temple the. So building cities and temples is better. With a castle, you can either hold it yourself or extort a truly unfair amount of tax and levies out of it. For example, if the primary holding of one of the counties in you demense is a castle (because you are a noble) you can grant your county title to a bishop in that county to make his cathedral the primary holding. ck3 and load it in-game, u will see. The castle town 2 would pay for itself in 60 years. Anyway, stone hillforts are less waste of money if you convert to Castle; in a city they just become cheaper City Walls. The Sanhedrin merely occupy it. Rome : In Rome, Italy. Building a castle town 1 gave +2 gold per year at a cost of 100 gold. If you own anything in the land directly : castle, temple or city. DwH_33 Private. 5 - 114 years. In this picture it's directly to the right of the blue crown, which is also to the right of the info panel that appears after clicking the holding. Your realm priest who leases a temple gives you anywhere from 0-50% of taxes and 0-100% of levies depending on his opinion of you. Is it possible for me to turn the castle into temple so I can get the full moral authority bonus from owning the holy site?If the county does not have a set of 1 Castle, 1 City and 1 Temple the missing holdings must be constructed first. Normally I go with any Dockyards I can build on my own castles along with whatever generates the most money (usually in the whole main Duchy, as long as you keep your succession clean you should be able to maintain all the holdings in a Duchy), then I start expanding the cities/chapels I own. So it depends on what obligations do you have towards your vassals. Edit: ALL of my land (the land I started with in the tutorial) is Tribal despite my kingdom being feudal. png. The purpose of this mod, as my first for CK3, is to bridge the gap between CK3 and Imperator:Rome. Some players still like build 1-2 in you capital coutry. Damn, must've missed it. Knight Manager. Temples for gold and control. Kill/depose yourself. 5 Monthly Prestige if Architect +10% Castle Holdings Construction Time +20% Castle Holdings Construction Cost; AI characters are more likely to construct. Stone Hillforts don't seem to matter much any more Bugreport: CK3 - Gameplay - As Feudal Ruler cannot convert Tribal Holding to Castle Version - 1. I tried to build a city but it says: County of Anjou has a Tribal holding. As for the building slots, the main barony of each county has four regular building slots and each additional barony only has three regular building holding slots. 5 tax/month; +125 levies; +150. Can't use other holdings if you're tribal. The grand temple is covered from foundation to spire with statues and idols to the gods, retelling ancient legends and the lifes of noble prophets. That's awesome. every castle you hold counts against your demesne-limit. Temple: 500: 5 years. MilkMann, who helped me with the coding of the temple holding models MattAlexi for his 3d slavic and celtic models Kefír úr for his beautiful tibetan, sahelian and african holding modelsThere are already mechanics for destroying holdings, for raids. How does one of my vassal counties convert? I am only able to build fuedal buldings and cannot build a new holding like a castle. So, from my point of view, replacing a temple or a city to build a castle, would only mean that you have destroyed some core economic buildings in the case of the city or a temple on the case of the temple. Makes the game use 1st level building name, and add number after it to name higher level buildings. 2g/year in order to break even, assuming max tax rates. Most. There are two variants of Investiture; free. The only caveat is that you need to hold the barony of the county to change it, one of my vassals had it so the button to change capital was not there. . Since you only have 2 holding slots I would build a city since you want the dev and you probably aren't going to let your own domain you care about get seiged down as the player. You can't build a 2nd castle until you have 1 of each in a county. If it's not possible to build a new holding in the county you unfortunately can't fix this problem! If the county has a barony you need to revoke it. I especially like the Metsänvartija cultural men at arms, since they're more powerful than your basic archers and have pursuit and screen. Some buildings have additional effects if the county culture has certain traditions . NUDITY WARNING: Due to the way CK3's models work, in order for most of the changes the sliders make to be visible, the character must be nude. ; About CK3 Wiki; Mobile viewMeditate in Seclusion is a free, relatively-short-cooldown way to burn off a little bit of stress. In CK2 you could just build a new tribal holding in an empty barony then give away the castle holding to a baron. Bug only appeared post latest 1. Some players still like build 1-2 in you capital. The game starts with a castle named brandenburg, a temple named havelberg, and a temple named juterborg. r/CrusaderKings. You can build multiple per county, however. For example, if the primary holding of one of the counties in you demense is a castle (because you are a noble) you can grant your county title to a bishop in that county to make his cathedral the primary holding. Thanks man. You can switch from Tribal to Feudal in CK3 by entering the decisions menu and meeting the following requirements at any time. #9. Click the Green Crown on the right on the screen, select the ‘Realm’ tab (left one). Also, Metropolises are as fortified as any castle can be. the idea is: temples and cities pay you taxes, generally even comparable to a castle you own directly (at least later in the game). CrUsHeR Aug 5, 2021 @ 7:36am. What is needed for them to be castles? I Have stone hillfort lvl4 in the once i am trying to convert and the new religoinCreated by Bobby the Autistic Ferret. also, bishops are full of cash, so just. It is good to remember that holding. If you're still a tribe, Palisades are the best building since they boost archers as well as spearmen, who. They're both great choices in different situations. click on the 3rd tab, and it will show what your primary heir stands to inherit at this moment in time (it can change). With a city, though, you can get a sizeable boost to development per month. CK3 Wiki Active Wikis. Controlling the duchy gives you the extra building and controlling all the counties avoids the vassal penalty. 0. My capital county will have two castles. From Republic to Feudal 1. As far as I can tell, you only get the tax. Some players still like build 1-2 in you capital coutry. 5 month for independent ducal marriages, 11/month for independent kingdoms, and 2/month for 100 living members, totaling either 27 or 35. 0. bm0tterre •. But in the special buildings file it is listed as a type = special and I think this prevents it from being build in a normal building slot. Then all castles for troops, cities for money or temples for a balance. Normally I go with any Dockyards I can build on my own castles along with whatever generates the most money (usually in the whole main Duchy, as long as you keep your succession clean you should be able to maintain all the holdings in a Duchy), then I start expanding the cities/chapels I own. Please explain how to reproduce the issue I can't not reproduce it lol!IMO temples, temple holding gives 50% gold 100% levies if the realmpriest likes you and doesn't take up a realmsize slot. 15. It might be possible. To change it you seem to have to make a hybrid culture with your desired style and pick it because it doesn't seem to have options when reforming or diverging. . 1 GPM = 50 Levy. 1187. Temples are a bit different, so my judgement on those isn't clear yet. This mod adds a new temple holding set to the Hellenic religion. I have a request/idea for you: There is a mod that is called "flexible holding types", and it allows you to. This mod adds a new, less continental-style castle graphic in the holding interface for all cultures in the British Isles and Scandinavia (except English). Valley of the Kings, Qus # Duchy Capital building. Reply. One note, I have not seen county capitals change in CK3, so if mayor Bob holds a city, and is then given a country which has a castle as its capital (as most counties do), that castle will still remain as the capital, and mayor bob will hold it and the original city, but will remain a republican ruler. This One. Since temples leased to your Realm Priest give such good returns (50% tax/100% levies at 50 opinion) it's already a good investment to fill up your barony slots with them and get him started with. as a feudal lord i just sit back relax till i can change my succession laws to something better and start expanding whilst keeping my capital county strong build extra holds if there is space and keep my armys better and. Take note that temples only give piety if you're Lay Clergy and hold them yourselves, elsewise it is given to your Theocratic realm priest. Feudals can only hold castle holdings, with the duchy capital having 4 slots and every other county having 3 slots. Also click on the "+" to show what is going to your other heirs. Damn, must've missed it. Donating 300 Wealth to a Holy Order will grant you 100 piety and put you in good standing with the Grandmaster of that Order, your religious head, and all temple vassals. If I have no interest in supporting my given religious leader why must I be force to waste money on a temple holding every time I capture a county in order to improve anything else? EDIT: After searching. This costs 500 gold and erases all buildings, so you get a castle holding with nothing. Crusader Kings. Then it's a regular feudal holding going forward. City or 2. )You can't tear down castles (or temples or cities) like that. as a feudal lord i just sit back relax till i can change my succession laws to something better and start expanding whilst keeping my capital county strong build extra holds if there is space and keep my armys better and. Several of his strategies are still eminently breakable in-game, while others are since fixed. City Holding. Upon these spots, mountain temple-forts have been erected which watch over the landscape, awaiting the final coming of the greatest apocalypses to dwarf the Murtuy ka Varha. click on the 3rd tab, and it will show what your primary heir stands to inherit at this moment in time (it can change). 3 System - bug is non-system related Platform - Steam Mods - none Severity - Major, all Tribal Holdings useless Description - According to the wiki: 'If a Feudal or Clan ruler owns a Tribe it will gain no taxes or levies from but will have the option to. In this guide we're only going to look at castle buildings as you won't normally find yourself in control of anything else in Crusader Kings 3. −10% Temple Holding and. Make level 2 tribal buildings in a level 2 tribal holding convert to level 1 castle buildings, or give a discount, or something, jesus christ. Best. At the cost of -25 opinion and -75% levies. The only way to do this is to manually edit the save file, it's a pretty basic, missing function. Or in your realm if you invite them to your court first. Anyway, I had another county with a city, a temple and a tribal holding and still couldn't upgrade with the same reason. 1). 6 update! Enjoy the changelog before departing to new adventures!The AI seems to like to field lots of Light Infantry, especially in 867. 88 Badges. When I went to war for Cyprus (which is owned by a sunni), I won only a minor barony title (due to a vassal controlling the rest of the territory) and the event triggered and they became the Knights of Cyprus. The reason you might want a second castle is to have an extra one for a Holy Order? A Holy Order HQ in your territory means free mercenaries for you. I've made a few threads here lately and you guys have been a huge help! I notice that I'm only allowed to own castle holdings while Cities and Temples are controlled by a Vassal. You can probably look at the code used for it, and create either an event triggered by a decision or a building or something. Catholic and Orthodox rulers (as well as any monogamous. If you convert a temple holding you may have to wait until your realm priest relinquishes the holding automatically; Despite what the Select Holding window may tell you, you can in fact select a county. Metropolises additionally have a set of powerful buildings unique to them to represent a few wonders or great structures. When your ruler's domain limit grows, revoke the. By granting the county title to a baron within the same county, the new count will change the capital holding accordingly: to a temple if they belong to the clergy; to a city if they are a burgher; Significance [edit | edit source] Counties with a non-castle as their capital holding are easier to capture during sieges, and easier to sack during. Duplicate CK III - Can't replace buildings in city/temple holdings. #2. To build one of these buildings in CK3, you will need 100 Gold, and you will get 0. The holding type defaults to a castle, but can change to a city or temple if you make the existing mayor or Bishop the count I think you can get it to revert back to the castle by revoking the mayor title (if a city is the primary holding) or revoking the bishop title (if temple is primary holding) leaving just the count title A location that's ideal for a castle might not make a very good bishopric and so on. A Temple vassal max tax rate is 55%. You have to revoke the castle from whoever is holding it and then right-click on it and click "make county capital". Below is the. , duchy for Alamafi, kingdom for Venice) 2. Glad you got it sorted out. If not you need to build a castle. Requirements. Right, meaning you get more gold from the mosques. " As for the regular buildings, each building icon. Horemvore Sep 19, 2020 @ 12:45am. Your capital is the seat at which your character rules from. Goverments are defined in the /common/governments folder, in the 00_government_types. So a T3 Temple = 1. I've looked in the decision menu, and cannot find a revoke option (see screenshot). They're both great choices in different situations. To start with, the basics are. txt file. Beyond that development the empty spaces is a great way to increase your cash and levies without conquering out territory. 3/month Development Growth in their Capital. Greetz, Alblaka. 4. Beyond that, the current best is all temples afterwards. Hopefully they'll address it at some point. titanopteryx Feb 17 @ 5:21pm. "Click on the barony (blue scroll) you want to move to them look at the lower holding scroll. How to manage holdings efficiently and more read Guide on Holdings The base of the economy in Crusader Kings II are holdings - great medieval castles, temples, trade posts and medieval cities. Vassals won't join a faction if they have a non-aggression pact with you, so it may be time to get some marriages. maybe you can switch it from the city to a barony. Your initial investment will be paid in full after 24 years. If you had a city and a castle in the county, the first city has become the main barony of the county. To upgrade a main building, players should click on the larger box above the building slots that says "Castle," "Temple," "City," or "Tribal Hold. A direct Castle vassal max tax rate is 35%. Cities are holdings commonly held by republic rulers. 0 and Levies apply only to the barony it is located in, such as a castle/temple/city. I normally stack personally held castles in one county for the capital + councillor bonus, but it seems like with muslims the best strategy is to hold one castle and a bunch of mosques in your capital. The Lords and Ladies of the manor employ hundreds of peasants to till their fields and tend to their livestock. Every county needs a castle, temple, and city, before you can build another castle in it.